Character Art / Hair / Outfit / Creature
A focused portfolio for character presentation and production breakdowns
Cards now open full case-study views with large project images, notes, software tags, and original source links.
Open ArtStation3D Character Artist / Maya Tools / Game Art
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A portfolio hub for AAA character production, real-time hair, Maya plug-ins, personal games, tutorials, and creative technology notes.
Professional Profile
Realistic character assets, ZBrush sculpting, real-time hair and hair cards, Unreal Engine production, and collaboration with animation and technical art teams.
Game Projects
Shipped production work, game-ready character studies, and personal Astrocade prototypes built around fast playable ideas.
Selected ArtStation Work
Character Art / Hair / Outfit / Creature
Cards now open full case-study views with large project images, notes, software tags, and original source links.
Open ArtStationLibrary
Case Study
YouTube / zbrush2928
A curated entry point for your YouTube channel: Maya tools, ZBrush/Maya/Blender tutorials, AI workflow tests, and long-form production series.
Podcast / Apple Podcasts
A long-running Chinese podcast about 3D art, game production, creative industries, AI, culture, and working across countries.
Pipeline Notes
A Maya topology spacing tool that evens out selected loop lines while preserving the surface, useful for character and hard-surface cleanup.
A one-click UV straightening utility for pipe-like assets, turning distorted tube UVs into cleaner grid layouts.
A Maya Python tool for feather and hair-card workflows, ideal for documenting game character grooming pipelines.
Contact
This site now connects portfolio pieces, personal games, videos, podcast episodes, and external professional profiles.