3D Character Artist / Maya Tools / Game Art

My name is:

Bruce Huang

I'm a:

Senior 3D Character Artist Maya Tool Developer Game Art Pipeline Artist Podcast Host

A portfolio hub for AAA character production, real-time hair, Maya plug-ins, personal games, tutorials, and creative technology notes.

56 Astrocade game prototypes
85 podcast episodes
500+ LinkedIn connections
2026 Portfolio refreshed

Professional Profile

Senior 3D Character Artist in Montreal

Realistic character assets, ZBrush sculpting, real-time hair and hair cards, Unreal Engine production, and collaboration with animation and technical art teams.

ZBrush Unreal Engine Substance Painter Real-time Hair Maya Python Game Production

Game Projects

Game projects and production experience

Shipped production work, game-ready character studies, and personal Astrocade prototypes built around fast playable ideas.

Selected ArtStation Work

Selected work

Viking warrior Microsoft Flight Simulator 2024 character hair and outfit The Others - seven sins

Character Art / Hair / Outfit / Creature

A focused portfolio for character presentation and production breakdowns

Cards now open full case-study views with large project images, notes, software tags, and original source links.

Open ArtStation

Library

Works, plug-ins, and technical notes

YouTube / zbrush2928

Tutorials, plug-in demos, and workflow analysis

A curated entry point for your YouTube channel: Maya tools, ZBrush/Maya/Blender tutorials, AI workflow tests, and long-form production series.

500+ YouTube videos
4 content categories
Open YouTube Channel
Modelers' Stories podcast cover

Podcast / Apple Podcasts

Modelers' Stories

A long-running Chinese podcast about 3D art, game production, creative industries, AI, culture, and working across countries.

85 episodes
2019-2026 years active
Listen on Apple Podcasts

Pipeline Notes

Maya plug-ins and technical products

01

TOPOLOGY LOOP TOOL

A Maya topology spacing tool that evens out selected loop lines while preserving the surface, useful for character and hard-surface cleanup.

02

Pipe UV Straightener

A one-click UV straightening utility for pipe-like assets, turning distorted tube UVs into cleaner grid layouts.

03

Easy Groom

A Maya Python tool for feather and hair-card workflows, ideal for documenting game character grooming pipelines.

Contact

A dedicated home for ArtStation work, tools, games, and production notes

This site now connects portfolio pieces, personal games, videos, podcast episodes, and external professional profiles.